Case study summary

AR Museum Tour app

An AR-powered museum tour app designed to transform how visitors experience the Golestan Palace. Using augmented reality and smart navigation, we help visitors discover history without feeling lost.

Mobile app concept AR experience

My responsibilities

User research

Conducted visitor behavior studies, wayfinding pain-point analysis, and contextual inquiries at the museum.

Information architecture Defined user flows and content hierarchies for AR-enhanced navigation paths.
Competitor analysis Analyzed Avayar, Google Arts & Culture, and similar AR museum apps.
Interaction design Designed AR overlays, wayfinding cues, and navigation patterns.
Prototyping Created wireframes and high-fidelity prototypes for usability testing.

Project snapshot

RoleProduct Designer
YearDesigned in 2021
Team3 designers
Scope+40 screens

Problem statement

Navigation Cultural context Time management

First-time visitors to the Golestan Palace often feel lost in its grandeur. With no clear guidance, they're left wondering: Which buildings should they explore? How much time will it take? What stories do these walls hold?

The sprawling complex, with its maze of paths and lack of clear signs, leaves visitors wandering aimlessly. For those with little knowledge of history, the experience feels flat—just rooms filled with artifacts from another time. The magic of stepping into the past remains out of reach.

Project goals

Reduce wasted time

Help visitors navigate the museum efficiently without wandering aimlessly or missing key exhibits.

Increase historical awareness

Help visitors imagine historical events better through AR reconstructions and contextual storytelling.

Final screens

High-fidelity final UI screens from the AR Museum Tour app case study, showing key journeys across home, map navigation, place details, and today's picks.

Shams home overview
Recommended plan overview
Shams recommended plan home screen
Recommended plan
Shams home variant
more info
Shams redesigned map screen
map of selected plan
Shams place details screen
AR scan
Shams place details expanded
Place details
Shams today's picks screen
Today's picks
Shams today's picks variant
home while in trip

AR prototype demo

Live prototype walkthrough demonstrating the AR experience at Golestan Palace: painted Qajar soldiers trigger an immersive scene with historical audio from a classic former Iranian national anthem.

AR activation on palace wall artwork with synchronized historical soundtrack.

Unique features

Smart Visit Planner

Plan your visit by setting duration and pre-selecting tour paths for a tailored experience.

Historical Events Timeline

Explore curated event anniversaries and articles for a deeper connection to history.

AR-Enhanced Immersion

Scan landmarks to bring history to life through Augmented Reality reconstructions.

Design process

Research

Competitor analysis of similar museum and AR tourism apps.

Define

Project goals and unique features based on research insights.

Ideate

User flows and information architecture for AR-enhanced navigation.

Design

Wireframes and final high-fidelity design across 40+ screens.

Test

Usability testing and future action plan for iteration.

Impact & outcomes

Pilot-ready design

Complete flow ready for implementation in the Golestan Palace context.

Clearer visitor progression

Structured navigation paths that reduce wandering and confusion.

Meaningful cultural interaction

AR features that amplify the historical experience without overwhelming.

Learnings

In cultural experiences, technology should amplify place, not compete with it. The most valuable AR interactions are lightweight and contextual—orientation first, depth second. Utility and calm interaction patterns matter most when visitors are trying to absorb a physical environment.

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